RELATED: Live-Action Halo Series Shifting From Showtime to Paramount+įans have been waiting for more news about Halo Infinite for a good while, and they likely have at least a month’s more wait ahead of them. Now, players can start the campaign on the couch and then pick it back up on a PC if their significant other wants to catch up on their soaps. The game is already known to support Xbox Play Anywhere, meaning that owners on the Xbox will have the PC version ready to go at their convenience. The goal of the studio is for streamers and other video creators to be able to use all of it in their videos, instead of having to disable it to avoid takedowns.Not only will players be able to hit up their friends for the Halo Infinite equivalent of Snipers on Hang ’em High at their convenience, but they’ll also be able to keep their cosmetic unlocks consistent between platforms. If you are staying far away from some Elites as you snipe them, there won't be the same music as if you went in with guns. This includes examining player-intention too. The tools, including ones 343 created in-house, are used to keep track of what both players and the enemies are doing at all times in order to have the music play differently. It will also feature the ramping-up music that makes every battle feel climactic, building in an enormous crescendo as the action gets more intense. In a new development video from Ask343, the audio design team talked about the iconic elements it's keeping from past games, including the classic charging sound of the Plasma Pistol. "Halo Infinite" is making changes to the series' art direction, focusing on the simpler and iconic design of the original trilogy, but there is also a lot of work going into the game's sound, as noted by Game Spot. Microsoft announced in December that it had pushed back "Halo Infinite" to mid-2021. Microsoft planned to launch "Halo Infinite" alongside the Xbox Series X and Series S in November, but reactions to a preview slice of the game's campaign sent developer 343 Industries back to the drawing board to polish and improve the games. The Xbox head added that Xbox Cloud Gaming, a feature of Xbox Game Pass Ultimate, is a massive part of Microsoft's PC support, as it helps subscribers play over 100 console games on a wide range of computers, from lower-spec, entry-level machines to older devices that otherwise could not handle games that need more power. They want to make sure that "Halo" is serving the PC community. That included cross-platform multiplayer support for the first time, which arrived in November, together with the anthology's Xbox Series X launch.īooty said that that they have been working closely with the PC community to ensure that "Halo Infinite" offers a premier PC experience, including highly desired features like a support for ultrawide and super ultrawide screens, triple key binds, a wide variety of advanced graphics options, and more. The support aligns with last year's efforts to bring the PC version of "Halo: The Master Chief Collection" to full parity with its Xbox One and Xbox Series X counterparts, according to The Verge. The franchise joins "Call of Duty," "Fortnite," and other heavyweight first-person shooters in offering free modes with unlockable progression.Īlso Read: Microsoft Reveals 'Halo Infinite's' Content, To Come Soon on XBox, PC This Fall "Halo Infinite's" multiplayer will be free to play, Microsoft confirmed last year. The head of Xbox Game Studios, Matt Booty, said that multiplayer customization and progress in "Halo Infinite" will follow players across Xbox Series X, PC, and Xbox One.
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